- extremely wonky mouse controls due to high sensitivity: maybe add an option to adjust that
- unique take on the theme
- the camera sometimes clipped through the walls, showing other areas
- sometimes it was difficult to see where I could turn to shadow form or not. The text indicator helped, but actual shadows would've been more immersive. (Edit: sorry, didn't see the hint about WebGL)
- the low-poly graphics look great, especially the bottles and bumpy rocks on floor and walls help to make the areas look visually uh... diverse (not just flat surfaces)
Disclaimer: These are just my opinions, so a lot of it is very subjective.
Thank you! I appreciate the feedback! I totally agree. Definitely should adjust the mouse sensitivity, also camera collision and visible shadows would make the game better. I'm currently thinking about integrating shadows with a custom texture and color, maybe even an outline to make them more visible. Also volumetric lighting would be huge!
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- very cool title screen
- extremely wonky mouse controls due to high sensitivity: maybe add an option to adjust that
- unique take on the theme
- the camera sometimes clipped through the walls, showing other areas
- sometimes it was difficult to see where I could turn to shadow form or not. The text indicator helped, but actual shadows would've been more immersive. (Edit: sorry, didn't see the hint about WebGL)
- the low-poly graphics look great, especially the bottles and bumpy rocks on floor and walls help to make the areas look visually uh... diverse (not just flat surfaces)
Disclaimer: These are just my opinions, so a lot of it is very subjective.
Thank you! I appreciate the feedback! I totally agree. Definitely should adjust the mouse sensitivity, also camera collision and visible shadows would make the game better. I'm currently thinking about integrating shadows with a custom texture and color, maybe even an outline to make them more visible. Also volumetric lighting would be huge!
Sweet game! Love the concept (re-appropriating magical herbs from friendly neighbours is totally a cool wizard move).
Once I understood that shadows can only naviguate in created shadows, the puzzles were very smooth.
Good job! :D
Thanks for the feedback! I'm happy that you liked the game ^^