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(1 edit) (+1)

- very cool title screen

- extremely wonky mouse controls due to high sensitivity: maybe add an option to adjust that

- unique take on the theme

- the camera sometimes clipped through the walls, showing other areas

- sometimes it was difficult to see where I could turn to shadow form or not. The text indicator helped, but actual shadows would've been more immersive. (Edit: sorry, didn't see the hint about WebGL)

- the low-poly graphics look great, especially the bottles and bumpy rocks on floor and walls help to make the areas look visually uh... diverse (not just flat surfaces)

Disclaimer: These are just my opinions, so a lot of it is very subjective.

(+1)

Thank you! I appreciate the feedback! I totally agree. Definitely should adjust the mouse sensitivity, also camera collision and visible shadows would make the game better. I'm currently thinking about integrating shadows with a custom texture and color, maybe even an outline to make them more visible. Also volumetric lighting would be huge!

(+1)

Sweet game! Love the concept (re-appropriating magical herbs from friendly neighbours is totally a cool wizard move).

Once I understood that shadows can only naviguate in created shadows, the puzzles were very smooth.

Good job! :D

Thanks for the feedback! I'm happy that you liked the game ^^